A new article with Yi-Shin Lin and Andrew Heathcote has been accepted for publication at Behavioral Research Methods. This article demonstrates a GPU based implementation of a relatively recent Bayesian parameter estimation algorithm I have helped refine. This implementation dramatically improves the efficiency of this simulation based methodology by using a mix of R, Armadillo C++, and CUDA. Here is a link to an OSF (osf.io/p4pdh/) that Yi-Shin has put together to house some of the code for this project. A pre-print of this article is provided below.

pPDA_v1.8.4

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